15 years of indie dev in 4 bits of advice | Hugonweb Annotated Link Bibliography
https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/
The author, Tom Francis, prioritises sustainability in game development, but it could apply to most business.
- Stay as small as you can: more employees mean a much faster cash burn, and the possibility of needing to let (all!) employees go.
- Pick something prototypable: make a quick prototype as early as possible, to maximize time to either pivot or refine the idea.
- Testing is the magic bullet: the public knows what needs to change with your product.
- Price is a solved problem: just ask people how much the game should cost
