15 years of indie dev in 4 bits of advice | Hugonweb Annotated Link Bibliography

https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/

The author, Tom Francis, prioritises sustainability in game development, but it could apply to most business.

  1. Stay as small as you can: more employees mean a much faster cash burn, and the possibility of needing to let (all!) employees go.
  2. Pick something prototypable: make a quick prototype as early as possible, to maximize time to either pivot or refine the idea.
  3. Testing is the magic bullet: the public knows what needs to change with your product.
  4. Price is a solved problem: just ask people how much the game should cost